donations so far: btc - many thanks!
Hamburger Sparkasse (Germany)|
From outside Europe, there may be quite high transaction fees
(something like $20 for sending money from US to germany,
which is rather ridiculous for small amounts).
One workaround may be using Western Union (fees for sending money from US to german bank account are around $2 when using Western Union Online service, and $5 when sending money In Person).
After joining the being banned on paypal club, I've had to investigate
alternatives - there are in fact dozens or hundreds of alternatives for online
transactions, but most aren't really suitable for donations on freeware
Many services are available only in usa, or only in other countries, or donation buttons are supported only on business accounts, or only to registered charity organizations, or the services are allowing only payments for material goods, but not donations. And, they aren't exchangeable; one cannot send money from service A to service B.
After all, I came up with two methods which seemed to be most reliable and most trustworthy to me: Bitcoins, and transfers to regular bank accounts.
As by now, I can't say how they will work out in practice. But I can say one thing: Never rely on paypal. They can close your account without warning, and without even explaining why they are closing it. If you are relying on that company then there's really something wrong. Better stop using them now, else they may kick you out when you least expect it.
Only reason for sending donations would that people might appreciate the work that I am doing, and might want to enable me to continue doing that work.
What I am doing is working on several
emulation, debugging, and hardware documentation projects for
several systems. All of them are still in development,
although I have focused on NDS/DSi, PSX, and SNES in past some months, but the
older 8bit projects are also updated once or when, or at least planned to be
I am normally working seven days a week, or around 350 days per year, though updates are released less frequently: I am normally collecting a bunch of new features to get a massive and stable update together, one drawback is that I am often working slower and slower when getting close to the release day (getting stuck on evil "final details" which have summed up on the todo list, and which are somewhat required to be implemented before release).
The emulation part is maybe just one emulator among dozens of similar ones, the only special feature might be that the no$emus are aimed at being faster than others, mainly because I like efficient software that runs on low-end hardware, and because the emulation (and debugger and user interface and everything) is written in plain assembler (ASM) code, without a single line of high-level-language (HLL) code.
The debugging functions are probably more confusing and less interesting to most people, however, homebrew programmers have reported them to be useful, or even extremly useful. In the past, the CGB, GBA, and NDS debuggers have been also used by a number of professional game developers. Some people also reported that they started learning programming after they first got in touch with the no$debuggers in their childhood.
The hardware docs like gbatek, psx-spx, and fullsnes started as some side-effect, where I've scribbled down everything that I've learned when studying the systems. The docs are quite comprehensive, and well, many programmers seem to be really liking those docs. Surprisingly, even non-programmers are occassionally confessing that they have read the whole document, although they didn't understand anything.
One of my project goals is helping people to get in touch with the functionality of daily-life electronics like gaming consoles, which are being a nice example because they are widespread and many children grew up with them, and, they are having standarized hardware which can be programmed directly without going through operating system functions or software drivers - and modern consoles might appear to be mysteriously working magic toys, but they are still programmed by, and programmable by mere humans.
What I need to keep the project going is around 600 EUR/month.
That is, for a cheap flat (one working room, one living/sleeping room, and
a kitchen with leaking roof), food, tobacco, coffee, electricity, internet,
occassional drinks at local underground discos, plus unexpected expenses
like hair shampou.
That 600 EUR is pretty close to the limit needed for living in hamburg/germany, still it's quite a lot of money. When I am up to some new hardware, I can forget about time and everything and spend a month or two on reasearching formerly undocumented hardware details. And when I am done with it, I am often ending up as That was cool, but, oops, where's the money gone that I did have when I started working on that project?
Oh, and what I have is nothing: No regular income. I am working fulltime on the no$project and I really like doing that work. I might be able to keep the projects going when working halftime on some real-world job, but I would really prefer to be able to continue working fulltime. With thousands of downloads per day it could be probably possible to collect 20 EUR/day just via donations. But of course, it's up to everybody to decide whether or not they want to donate something for my stuff (and whether they can afford to do so).
to everybody who is donating something,
or who already donated something in the past,
no matter if it's a big or small amount,
- your support is really valuable to me!
And thanks for reading. Or if you didn't read any of the above the stuff,
sorry about writing that much crap.
debugging - development - emulation - machine code - tools - research - specifications
And thanks for reading. Or if you didn't read any of the above the stuff, sorry about writing that much crap.